

- Command and conquer renegade full#
- Command and conquer renegade mods#
- Command and conquer renegade code#
It's interesting that there's no similar data for the GDI Harvester, though in the main campaign the player is on the GDI side.
Command and conquer renegade mods#
This vehicle is not driveable by a player in any mode (albeit some mods possibly allow to do this), but /Data/always.dat has some configuration data as if the vehicle were driveable by default: They exist in both single-player and multiplayer modes, and in the latter case they're neccessary for earning extra credits. Harvesters are AI-controlled vehicles designed to collect Tiberium. It is not driveable in campaign or multiplayer without additional mods, though it does have some configuration data in /Data/always.dat: In different levels it's marked either as a neutral or a NOD vehicle, but internally is referred to as "NOD_Truck". Similar to the NOD SSM Launcher, NOD Truck is a vehicle which appears in a campaign mission as a background object. Overall, it seems largely unfinished and may never have been intended to be operated by the player. However, some multiplayer maps "fix" this vehicle, allowing the rocket guide "chute" to move up and down, as well as actually fire missiles. Attempting to fire a rocket usually causes the entire vehicle to explode, taking the player with it. The vehicle has light armor, making it extremely fragile, and is very slow. However, there also exists a version that can be operated by the player. The Nod surface-to-surface missile launcher appears in a campaign mission as a background object the player must destroy. In /Data/always.dat, this vehicle has data related to the camera position while the player is inside it. This was likely an unfinished vehicle, given its state, but is fully modeled and usable on some custom multiplayer maps and servers. Its key features are its insane speed and the dual rocket launchers on its sides which can take a while to reload.
Command and conquer renegade full#
Other than that, they work just fine with a full 3D axes of control (vertical, horizontal, and depth).Ī lightweight, fast vehicle that goes completely unused in both single-player and standard multiplayer. It seems likely that the vehicles weren't quite ready for public use, as the control scheme for flying seems to ignore whatever buttons the player may have changed. It is affectionately called the "flying coffin" by regular players. The Transport Helicopter is a completely unarmed vehicle that can hold up to five players.The Nod Apache is a more standard vehicle with rotors and machine guns.The GDI Orca is a lightweight attack helicopter which uses turbines to achieve flight.As of v1.030, Westwood added modified "City" and "Walls" maps (named "City_Flying" and "Walls_Flying", respectively) that allowed players to purchase the flying vehicles officially. Originally, the three flying vehicles - the GDI Orca, the Nod Apache, and the simply-named Transport Helicopter - weren't available to players outside of custom maps and content. The next time they use a Purchase Terminal, holding Alt while accessing Units or Vehicles will reveal some extra units, ranging from NPCs from the campaign to a drivable replica of the official Westwood Studios Battlebot. If successful, the game will display a message of "Extras enabled".

Command and conquer renegade code#
On multiplayer servers that allow it, the player can type in a code to allow access to some novelty units and vehicles by opening the console with F8 and typing " extras quantifigon" or " extras fnkqrrm" (or on some servers, simply " extras").
